“As we prepare our students for graduation, success in college, future careers that may not even exist yet, and global competency, AGS has a defined strategic focus on ensuring key STEAM principles are fully integrated throughout our curriculum.”

Ayanna Hill-Gill, Head of School

Research shows that over 12% of girls from single-sex schools go on to study in science, technology, engineering, and math (STEM) fields compared to roughly 2% of girls from traditional coed schools.  

By 2020, there will be 1 million new, unfulfilled computer-related jobs in the U.S. The gender gap in Science, Technology, Engineering, Art and Mathematics (STEAM) fields continues to grow. 

STEAM curriculum and interdisciplinary learning has been a hallmark of AGS teaching and learning for years, and STEAM skills in their purest forms–design thinking, problem solving, resiliency, creativity–have been shown through numerous studies to have enormous effect on the way girls learn best.


In 2015, The Goizueta Foundation awarded AGS a $350,OOO grant to support and sustain the school’s STEAM Initiatives. Designated funds from the grant support the following over the next three years:

• $250,000 for STEAM integration consultation and professional development; the creation and implementation of a revised daily schedule to allow for maximum interdisciplinary learning opportunities; faculty stipends and resources that support STEAM courses and curriculum redesign; and the position of a new Design Thinking Curriculum Coordinator
• $100,000 to establish The Goizueta Foundation Endowed Fund for STEAM

Interdisciplinary learning at AGS allows for Science, Technology, Engineering, Arts, and Mathematics (STEAM) to anchor academic experiences in meaningful ways. 

In Middle School students learn computer programming with various programs including Scratch. They practice logical thinking, and they develop reasoning skills through coding. Life Science classes build upon these skills and apply them to learning the parts of a cell, using both scientific and artistic skills in their design and use of the 3D printer. 

Upper School students learn about design thinking through their production course and also through a series of courses in graphic design. LEGO Robotics is explored during our SMART Girls summer camps and during Winterim, a ten-day term between semesters, we offer several cross-curricular courses for Middle and Upper School students that emphasize critical design-thinking STEAM skills. 

Our community engagement efforts have included professors from Savannah College of Art and Design, software engineers, scientists, lawyers, alumnae, and artists participating as guest instructors. We are currently working with the TEALS program to connect industry computer programmers with AGS teachers for meaningful teaching and learning from experts in the field. 

Teachers learn, too!

Faculty and staff have enjoyed enhanced professional development opportunities to learn how to better integrate STEAM into their classroom activities.