Atlanta Girls’ School receives $600,000 to advance initiative and expand community engagement. The grant supports the enhancement of AGS’s interdisciplinary STEAM curriculum over three years and expands The Goizueta Foundation Endowed Fund for STEAM.
“As we prepare our students for graduation, success in college, future careers that may not even exist yet, and global competency, AGS has a defined strategic focus on ensuring key STEAM principles are fully integrated throughout our curriculum.”Ayanna Hill-Gill, Head of School
Research shows that over 12% of girls from single-sex schools go on to study in science, technology, engineering, and math (STEM) fields compared to roughly 2% of girls from traditional coed schools.
Interdisciplinary learning at AGS allows for Science, Technology, Engineering, Arts, and Mathematics (STEAM) to anchor academic experiences in meaningful ways.
In Middle School students learn computer programming with various programs including Scratch. They practice logical thinking, and they develop reasoning skills through coding. Life Science classes build upon these skills and apply them to learning the parts of a cell, using both scientific and artistic skills in their design and use of the 3D printer.
Upper School students learn about design thinking through their production course and also through a series of courses in graphic design. LEGO Robotics is explored during our SMART Girls summer camps and during Winterim, a ten-day term between semesters, we offer several cross-curricular courses for Middle and Upper School students that emphasize critical design-thinking STEAM skills.
Our community engagement efforts have included professors from Savannah College of Art and Design, software engineers, scientists, lawyers, alumnae, and artists participating as guest instructors. We are currently working with the TEALS program to connect industry computer programmers with AGS teachers for meaningful teaching and learning from experts in the field.
Teachers learn, too!
Faculty and staff have enjoyed enhanced professional development opportunities to learn how to better integrate STEAM into their classroom activities.
For this project, ninth grade English students select one character to study closely from the novel The Secret Life of Bees. As they read the novel, students are asked to keep this character in mind with the future purpose of creating a hat to express the character’s special traits. The annual project culminates in a […]
AGS students participated in a WIT and Daugherty Business Solutions UX Workshop over the weekend. Learn more about customer journey mapping by clicking “READ MORE”.